I played and evaluated Akansha's game.
Briefly describe the game, including its objectives.
The objective of this game is to find the statue that is placed at the end of the game. YOu have to kill all the enemies to win the game. This game has parts of land, water and underground. Overall it was a pretty fun game. Good job Akansha!
List two strengths of the game. Two strengths of this game are that there are a lot of enemies but also many health packs which make the game difficult and fun to play. Another strenth of this game is that it is original and follows many factors of what makes a game enjoyable. This is a game you can play again and again!
List one weakness of the game.
One weakness of the game is that at if you get to the end of the game and left soem enemies behind you can't go back and kill them.
1. How was the difficulty level? Give one reason why.The difficulty level of this game was pretty balanced. There were a lot of enemies but the health packs were helpful along the way.
2. Were there some parts that you felt were too hard to go past?No there were no parts that were hard to go past.
3. Do you think there is an efficient amount of power ups and health packs?Yes there was an efficient amount of health packs and power ups.
Friday, March 19, 2010
Thursday, March 18, 2010
Remarks
How did you find the difficulty level of this game?
What parts of the game did you like? Dislike?
What improvements could I make to this game?
What parts of the game did you like? Dislike?
What improvements could I make to this game?
Evaluate
Describe your game (including a title). You are an alien who accidentally landed on planet Earth. You have to find your spaceship and get back to Mars, collect all the crystals along the way and kill the enemies that are trying to capture and take you to Area 51.
The name of my game is Final Peril, in this game you have to get to the resignated area as fast as possible. Killing all the enemies and collecting is not neseccary,the main objective is to find the escape pod. In this game there is a bonus stage. To get to the bonus stage you must find the keys to the door that are hidden somewhere in the game; get the keys, unlock the doors which unlock the secret bonus stage. In my game there are stages with water, underground and air.
What is the objective of the game?
The objective of this game is to find the escape pod.
What difficulties did you encounter while creating your game?
The difficulties I encountered while making my game was trying to make it fun. The concept "fun" was harder to grasp than I thought it would be. Another difficulty I encountered was figuring out the distance I should place the tiles for the player to jump. Sometimes the tiles were too high and the player couldn't jump far enough. Also, the website was giving some troubles at points while creating the game.
What did you have to modify or change from the original design?
As I started creating my game I discovered the escape pod and thought it would be more interesting to end the game this way. I initially wanted to make the game puzzling but could not do so because some of my ideas were not possible to do at Sploder.com.
Discuss two strengths and one weakness of your game.
In my opinion,the stregth of my game is that my game uses a variety of blocks and tiles. Also, my game includes stages of land, water and underground. A weakness of my game is that my game isn't puzzling or that much challanging, it is pretty straight foward.
What improvements could be made?
My game could be a bit more challanging and more lenghty. If I got a chance to make it again, I would also, like to add more enemies.
Discuss the strengths and weaknesses of your performance during this assignment. What did you do well at? What could you have done better at?
I think one of my strength in this assignment was that I made goals and accomplished them. Another strength of mine in this assignment is that I explored Sploder.com and became quite fimiliar with the site, I figured out different short cuts in making the game. A weakness for me in this assignment is that my game is short.I did well at putting a lot of effort and time into this assignment. I would have liked to done better at making my game puzzling and complex.
The name of my game is Final Peril, in this game you have to get to the resignated area as fast as possible. Killing all the enemies and collecting is not neseccary,the main objective is to find the escape pod. In this game there is a bonus stage. To get to the bonus stage you must find the keys to the door that are hidden somewhere in the game; get the keys, unlock the doors which unlock the secret bonus stage. In my game there are stages with water, underground and air.
What is the objective of the game?
The objective of this game is to find the escape pod.
What difficulties did you encounter while creating your game?
The difficulties I encountered while making my game was trying to make it fun. The concept "fun" was harder to grasp than I thought it would be. Another difficulty I encountered was figuring out the distance I should place the tiles for the player to jump. Sometimes the tiles were too high and the player couldn't jump far enough. Also, the website was giving some troubles at points while creating the game.
What did you have to modify or change from the original design?
As I started creating my game I discovered the escape pod and thought it would be more interesting to end the game this way. I initially wanted to make the game puzzling but could not do so because some of my ideas were not possible to do at Sploder.com.
Discuss two strengths and one weakness of your game.
In my opinion,the stregth of my game is that my game uses a variety of blocks and tiles. Also, my game includes stages of land, water and underground. A weakness of my game is that my game isn't puzzling or that much challanging, it is pretty straight foward.
What improvements could be made?
My game could be a bit more challanging and more lenghty. If I got a chance to make it again, I would also, like to add more enemies.
Discuss the strengths and weaknesses of your performance during this assignment. What did you do well at? What could you have done better at?
I think one of my strength in this assignment was that I made goals and accomplished them. Another strength of mine in this assignment is that I explored Sploder.com and became quite fimiliar with the site, I figured out different short cuts in making the game. A weakness for me in this assignment is that my game is short.I did well at putting a lot of effort and time into this assignment. I would have liked to done better at making my game puzzling and complex.
Monday, March 8, 2010
Plan
What will you do first? Why? I will first start of by designing the setting and environment of the game. I will add the obstacles and bad guys that the player will have to face. I will do this first because this is the main step for this project. I will need to this step first before I can do anything else.
How will you insure that you complete the project on time?
I will make sure that my game is finished on time by setting goals for myself and making sure that I accomplish them. I will also use my class time wisely and take work on my project at home to insure that it is complete on time.
Who will test beta versions of your game?
I will test the beta version of the game myself and with the help of my classmates. I will take the suggestions my classmates give me to improve my game. I will try to get more than one person to test my game because it is best to get a second opinion.
Will you incorporate other people’s suggestions into your game’s design?
The reason for testing the game is to get suggestions from classmates to improve the game. So I will take the suggestions my classmates give me into my design. They also did the investigation at Spolder.com so I trust that they too have a sense of what makes a game good. I will incorporate people’s suggestions if they are feasible and if their suggestion will make a difference.
How will you decide if you have created a good game or not?
I will decide if I have designed a good game or not by checking if it fits the criteria for a good game which I described in my investigation. I will know if I have a good game by playing it myself; if I enjoy the game and I want to play it again and again then I know I have designed a good game.
How will you insure that you complete the project on time?
I will make sure that my game is finished on time by setting goals for myself and making sure that I accomplish them. I will also use my class time wisely and take work on my project at home to insure that it is complete on time.
Who will test beta versions of your game?
I will test the beta version of the game myself and with the help of my classmates. I will take the suggestions my classmates give me to improve my game. I will try to get more than one person to test my game because it is best to get a second opinion.
Will you incorporate other people’s suggestions into your game’s design?
The reason for testing the game is to get suggestions from classmates to improve the game. So I will take the suggestions my classmates give me into my design. They also did the investigation at Spolder.com so I trust that they too have a sense of what makes a game good. I will incorporate people’s suggestions if they are feasible and if their suggestion will make a difference.
How will you decide if you have created a good game or not?
I will decide if I have designed a good game or not by checking if it fits the criteria for a good game which I described in my investigation. I will know if I have a good game by playing it myself; if I enjoy the game and I want to play it again and again then I know I have designed a good game.
Design
What type of game are you going to produce?
After playing both Shooter and Platform style games, I found that the Platform style games were more enjoyable to play. This is just because that this type of game was more engaging and replayable. So I will be producing a platform style game.
What will it look like?
My game will take place in a cave. There will be some areas with darkness and some areas with water. I will also try to use various types of platforms such the ice, bouncer and crumbling rocks. My game will also include various bad guys. I will try my best to make sure the setting and theme of my game fit together.
How will the characters be controlled?
The movement of the character in my game will be controlled using the arrow keys on the keyboard. The character will attack by using space bar. There is also a jet pack in this game, to operate the jet pack the player needs to press the key "C".
What will be the objective of the game?
The objective of the game is quite simple, get all the crystals fast as possible. However, getting the crystals will be tricky.
How are you going to test its functionality?
Testing the functionality of the game is important to make sure that there aren’t any glitches in it. I will test the functionality of the game myself and with the help of a classmate.
How will it be evaluated?
I will evaluate my game by making sure that it follows the criteria of a good game which I laid out in my investigation.
How long will you need to create it? Give a timeline for its completion.
I believe that it will take me about a week or two to finish my game. I will do as much of the work I can in class but also take it home for homework if necessary. I will start working on my game by March 8th. By March 19th I will have the beta version of my complete and will start testing it.
After playing both Shooter and Platform style games, I found that the Platform style games were more enjoyable to play. This is just because that this type of game was more engaging and replayable. So I will be producing a platform style game.
What will it look like?
My game will take place in a cave. There will be some areas with darkness and some areas with water. I will also try to use various types of platforms such the ice, bouncer and crumbling rocks. My game will also include various bad guys. I will try my best to make sure the setting and theme of my game fit together.
How will the characters be controlled?
The movement of the character in my game will be controlled using the arrow keys on the keyboard. The character will attack by using space bar. There is also a jet pack in this game, to operate the jet pack the player needs to press the key "C".
What will be the objective of the game?
The objective of the game is quite simple, get all the crystals fast as possible. However, getting the crystals will be tricky.
How are you going to test its functionality?
Testing the functionality of the game is important to make sure that there aren’t any glitches in it. I will test the functionality of the game myself and with the help of a classmate.
How will it be evaluated?
I will evaluate my game by making sure that it follows the criteria of a good game which I laid out in my investigation.
How long will you need to create it? Give a timeline for its completion.
I believe that it will take me about a week or two to finish my game. I will do as much of the work I can in class but also take it home for homework if necessary. I will start working on my game by March 8th. By March 19th I will have the beta version of my complete and will start testing it.
Investigation
We live in a world that revolves around technology. We use technology to communicate, get information and most imporantly get entertainment. One source of getting entertainment is playing games on the internet. The internet is flooded with various types of games. Some games are enjoyable to play while others not so much. I went on a "journey" to Sploder.com to find out what makes a game good. In my investigation I found different elements which make a good game enjoyable to play.
What makes a good game enjoyable?
There are a variety of games available on the internet, but what makes a good game enjoyable to play? First let’s get this point clear; everybody has different likes and dislikes. A game that I love somebody else might hate. So the factors in what makes a game enjoyable in depends on the player. After playing numerous games on Sploder.com, I got a sense of what makes a game enjoyable. The main ingredient in the recipe for a good game is originality. A good game should also have the element of surprise. Make your game unpredictable which will make it more interesting. The games that I found enjoyable all had one common element, they all required some mental thinking. It is good to make the game puzzling because it engages the player in the game. When making a game we should keep the target audience in mind' whether the game is for boys, girls, children or teens.Add a dash of good graphics and sound and sprinkle in a good title to put the final touches on a good game.
What makes a bad game not enjoyable to play?
Now that we know the elements of a good game, we can easily figure out what makes a bad game. The games I found unenjoyable at Sploder.com were games that had early elimination. If the player loses early in the game then he/she loses their interest and doesn’t want to play anymore making it a bad game. Also, if a game is unoriginal and not puzzling the game is bad. If a game has bad graphics and sound then that has some affect on the enjoyableness of the game. These are the factors that make a video game bad.
What makes a good game enjoyable?
There are a variety of games available on the internet, but what makes a good game enjoyable to play? First let’s get this point clear; everybody has different likes and dislikes. A game that I love somebody else might hate. So the factors in what makes a game enjoyable in depends on the player. After playing numerous games on Sploder.com, I got a sense of what makes a game enjoyable. The main ingredient in the recipe for a good game is originality. A good game should also have the element of surprise. Make your game unpredictable which will make it more interesting. The games that I found enjoyable all had one common element, they all required some mental thinking. It is good to make the game puzzling because it engages the player in the game. When making a game we should keep the target audience in mind' whether the game is for boys, girls, children or teens.Add a dash of good graphics and sound and sprinkle in a good title to put the final touches on a good game.
What makes a bad game not enjoyable to play?
Now that we know the elements of a good game, we can easily figure out what makes a bad game. The games I found unenjoyable at Sploder.com were games that had early elimination. If the player loses early in the game then he/she loses their interest and doesn’t want to play anymore making it a bad game. Also, if a game is unoriginal and not puzzling the game is bad. If a game has bad graphics and sound then that has some affect on the enjoyableness of the game. These are the factors that make a video game bad.
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